Make your Way to the Metro
Turn left and go up the staircase then bear left again. After a few 10s of meters go down 2 flights of stairs to the metro centre and find a sign showing perimeter, spaceport and industry train lines.
Follow the thick yellow band marking floor around a bend – the next sign indicates left to the Teasa Spaceport platform.
Take the Train to Teasa Spacestation
The time to next train is shown above the protective door bordering the train tracks. Climb aboard when the train arrives and find a decent spot to look out of the window during the ride.
Locate the Ship Retrieval Consoles
Exit the train a the Teasa Spaceport station. Find the only available exit and follow the corridor all the way to the ship retrieval consoles lined up opposite the M50 Interceptor on display.
Rent a Ship First?
On a free fly weekend, you may be able to rent a ship at the Expo. Go past the consoles on your left then turn right to find the Intergalactic Aerospace Showroom. Go down the lift, highlight a ship with F+Mouse and select Rent or Buy.
Note: after the Expo was over I fell through the lift floor into an empty walled area.
Once you have acquired the ship, go back to the consoles to select your new rental for liftoff.
Retrieve Your Ship
Walk up to one of the screens and press F+mouse to interact with it. Select your ship, press the Retrieve button to summon it and then wait for instructions. It will tell you what landing pad to go to.
If Your Ship Isn’t Available
If you lost your ship in a game crash you can use insurance to get a new one: press the Claim button and then Pay Expedited Fee to cut the wait time down to the minimum. You can’t do anything else until the waiting time expires. If the ship doesn’t show up, log out and in again, and that will fix it. The ship you get will be a new one from the factory, so it won’t retain any customisations you may have made.
At the end of the claim sequence, you will have to press the retrieve button to deliver it to the landing pad.
Go to the Hanger Via an Elevator
Once you have been informed what hanger number you have been assigned, turn around 180° to see the direction of the elevators you need. Check the overhead sign to match your hanger number to the elevator.
Find the elevator that has the correct hanger number in front of it on the floor. Interact with the elevator controls using Mouse+F to call the elevator and to send it down to the assigned hanger.
Board Your Ship
Approach your ship and use F+Mouse to highlight the entrance and enter the ship.
If you don’t know how the ships are constructed, getting inside can be a problem. The places to check, depending on the size and shape of the ship are:
- The rear may have a drop-down ramp
- The side might have a wide door in the middle or behind the cockpit
- There may be a hatch underneath (stand clear)
- The cockpit may have a ladder on the left from the from the pilot’s point of view
Enter the ship. Find the pilot’s chair and use F+Mouse to enter.
Note: Some control functions are reserved for the pilot, so if you are flying solo, don’t use the co-pilots seat.
From the cockpit use F+Mouse to select Flight Ready. The power comes on and engines are engaged.
Open the Hangar Doors
Open the mobiGlass F1, then select the Comms symbol on the far left. In the comms display locate the Lorville Landing services in the Contacts list, then click on the connection icon to ask the Landing Services to open the roof of the hanger.
When the hangar doors have opened, centre the mouse in your screen to keep the lift-off vertical.
Use either Freelook Z to look upward or external view F4 to get a wider field of view to check the hanger roof is open. Press the Space Bar to achieve lift-off and continue on to a good height above the spaceport to get clear of the no-fly zones that are over parts of the city.
Raise your landing gear N.