There are Rest Stop stations scattered throughout the Stanton system which can act as repair stations and fuelling waypoints if you are running low. They also have various equipment and trading stores depending on the type and size of the station and the services will vary.
The locations of the Rest Stops are marked with names such as a HUR L1 and CRU L1 derived from the parent planet. Just like other locations, you will need to request permission to land using the mobiGlass F1 and the comms panel. I saw a stations’ automated guns hammering a ship on a pad – failure to comply with landing procedure could be one reason why.
As you approach a station you can orient yourself to land at the rest stop by looking for the large Rest and Relax sign rotating at the top of the structure. It’s visible from quite a distance away so you can prepare for landing as soon as it comes into view. That will help to reduce some of the confusion where the landing icon shows from underneath the pad or through the station when it’s on the other side.
On my last
You can access the repair and refuel options directly from the landing pad via the mobiGlass as soon as you have touched down. They can be a little unpredictable about what’s
The lighting, advertising boards, posters and holographic brand names give the locations a lot of
The holographic signs make the location futuristic and are nicely grounded by the functional structures and plants. The mix of colours in the darkened spaces works well. If you were to visit and see a close-up view, you would see the colourful gloss highlights on the handrails and pipework.
The image below shows a detail of the UEE ‘Citizens Are Watching’ poster in a Rest Stop. Not only is the original graphic an excellent piece of artwork in its own right, but the setting in the Rest Stop adds its own real-world impact to the design due to the effect of the local lighting on surface materials.
Specifically, in the light reflecting off of the gloss surface to the left of the eye, you can see an embossed texture. This appears to be the texture of the wall on which the poster is bonded – that’s an awesome detail, and you can see it a lot more clearly on location. The pupil of the eye in the image has UEE branding built into it – a nice touch.
The flight departures board gives some indication of how detailed this game might get in the future. It would be nice to see a few of the entries on the departures list coincide with a regular Rest Stop shuttle system, or else to match with the arrival and departure of the visiting player controlled ships. The boards do update over time using a repeating loop.
The names and font make great visuals and are just right. Two names on the list that stood out for me are New York and Shanghai.