Rest Stops

There are Rest Stop stations scattered throughout the Stanton system which can act as repair stations and fuelling waypoints if you are running low. They also have various equipment and trading stores depending on the type and size of the station and the services will vary.

Rest Stop - featured image
a typical Rest Stop in the Stanton system sometimes referred to as a truck stop.

The locations of the Rest Stops are marked with names such as a HUR L1 and CRU L1 derived from the parent planet. Just like other locations, you will need to request permission to land using the mobiGlass F1 and the comms panel. I saw a stations’ automated guns hammering a ship on a pad – failure to comply with landing procedure could be one reason why.

On the landing pad
A Drake Cutlass on a Rest Stop landing pad. Note that the Rest & Relax logo makes an upward pointing arrow relative to the pad. As usual, the branding looks really authentic.

As you approach a station you can orient yourself to land at the rest stop by looking for the large Rest and Relax sign rotating at the top of the structure. It’s visible from quite a distance away so you can prepare for landing as soon as it comes into view. That will help to reduce some of the confusion where the landing icon shows from underneath the pad or through the station when it’s on the other side.

When you don’t ask permission to land

On my last visit I found this player docked on a landing pad being hammered repeatedly by the auto gun turrets. It went on for several minutes but the ship stayed in one piece. I imagine this is what you can expect if you don’t ask permission to land.

rest stop - refuel & repair
Refuel & repair

You can access the repair and refuel options directly from the landing pad via the mobiGlass as soon as you have touched down. They can be a little unpredictable about what’s available so you’d do well to check your fuel before you leave your start point.

Ship retrieval consoles with the R&R logo painted onto the floor and dark red metal floor panels catching the light.
The interior of a rest stop with a neon signs and graphics.

The lighting, advertising boards, posters and holographic brand names give the locations a lot of atmosphere and you can spend a fair amount of time admiring the artistry in the construction and design.

The interior of a rest stop in the Stanton system
The holographic signs are an interesting addition to the physical versions.

The holographic signs make the location futuristic and are nicely grounded by the functional structures and plants. The mix of colours in the darkened spaces works well. If you were to visit and see a close-up view, you would see the colourful gloss highlights on the handrails and pipework.

The image below shows a detail of the UEE ‘Citizens Are Watching’ poster in a Rest Stop. Not only is the original graphic an excellent piece of artwork in its own right, but the setting in the Rest Stop adds its own real-world impact to the design due to the effect of the local lighting on surface materials.

A poster detail in a rest stop
A detail of the Citizens Are Watching poster.

Specifically, in the light reflecting off of the gloss surface to the left of the eye, you can see an embossed texture. This appears to be the texture of the wall on which the poster is bonded – that’s an awesome detail, and you can see it a lot more clearly on location. The pupil of the eye in the image has UEE branding built into it – a nice touch.

A flight departures board
A flight departures board

The flight departures board gives some indication of how detailed this game might get in the future. It would be nice to see a few of the entries on the departures list coincide with a regular Rest Stop shuttle system, or else to match with the arrival and departure of the visiting player controlled ships. The boards do update over time using a repeating loop.

The names and font make great visuals and are just right. Two names on the list that stood out for me are New York and Shanghai.